this can be done in code with the unreal engine. that's how they switch the guns. but it would be a little crazy attaching 10 seperate fingernail models to a model.....then switching them out
Not 10 seperate objects for each nail. one set for each hand, I dont see why each nail would have to be animated or moved seperately if the animations are lined up with the hand. so it would be 2 sockets/tagged geometries. The other issue, is the engine would have to support vertex animation, or maybe i'm just not…