Do you have the character mesh selected when you run the script? The "$" sign means to operate on the selected object, so if nothing is selected it returns "undefined".
okay, just tried them both and I think I'm doing something wrong... I can't get either to work :O Here is a zip with the temp scripts and max7 files to test em with : www.pioroberson.com/files/pior_fat_scripttests.zip Thanks in advance
Not sure if this will help or hinder, but... you might be able to get some code from Skin Or Die, which has a bone-adding function. Andre just updated the script and got it back online. http://www.scriptspot.com/andrehotz/
Unfortunately, there's no "press the View Align" button command. I ran into something similar a while ago. I don't have time right now to give you tha exact code, but I can tell you which two pieces of info you need. 1) Look up "How do I align the UVW_Modifier's Gizmo to a selected face?" in the FAQ. Bobo wrote this in…
Your _uvviewalign.mcr file is missing a closing parenthesis at the very bottom. Actually, I'll post a more user friendly version of the script with a rollout so that you can set the gizmo size without having to manually edit the file. Plus, I have a new version that uses a function similar to the "Best Align" button in Max…
Hi I've been trying to put together a small bit of maxscript but ran into a wall. I want to automate a simple process. Once some faces are selected, I need too : >add a UVmap modifier >apply Planar Map >perform a view align >set the UV plane size to a defined number >convert back to epoly >go to faces submode >hide the…
Thanks Fat! So far I found this: <Uvwmap.Gizmo>.rotation Quat default: (quat 0 0 -1 0) -- animatable The rotation of the UVWmap gizmo. Which I guess should allow to enter a quaternion angle value as a angle transformation for the UVWmap gizmo. And also this: viewport.getTM() Which outputs the viewport angle in the form…
Alright, couple of flash answers : I'm running max7 / and the reason why I need the bones in such an order is because of the resulting exported MD5 might be wrong if not done that way... Stupid thing is that the bone order is very close to the actual hierarchy order, but not exactly :O Hope that helps, thanks in advance!