Thanks Fat! So far I found this: <Uvwmap.Gizmo>.rotation Quat default: (quat 0 0 -1 0) -- animatable The rotation of the UVWmap gizmo. Which I guess should allow to enter a quaternion angle value as a angle transformation for the UVWmap gizmo. And also this: viewport.getTM() Which outputs the viewport angle in the form…
Not sure if this will help or hinder, but... you might be able to get some code from Skin Or Die, which has a bone-adding function. Andre just updated the script and got it back online. http://www.scriptspot.com/andrehotz/
For the planar mapping part of your question, this should do if for you: <font class="small">Code:</font><hr /><pre>gizmoSize = 39.3701 obj = selection[1] if obj != undefined then ( uvMod = uvwmap() modPanel.addModToSelection uvMod uvMod.length = gizmoSize uvMod.width = gizmoSize uvTM = uvMod.gizmo.transform uvPos =…
The bone part is pretty easy. You need to set up an array before hand of all the bones, in the order you want them loaded. So, something like this: boneArr = #($boneName01,$boneName02,$boneName03,etc...) If the bone's name has spaces in it use $'bone name'. Note the single quote marks. And make sure to always put the…
Unfortunately, there's no "press the View Align" button command. I ran into something similar a while ago. I don't have time right now to give you tha exact code, but I can tell you which two pieces of info you need. 1) Look up "How do I align the UVW_Modifier's Gizmo to a selected face?" in the FAQ. Bobo wrote this in…
Your _uvviewalign.mcr file is missing a closing parenthesis at the very bottom. Actually, I'll post a more user friendly version of the script with a rollout so that you can set the gizmo size without having to manually edit the file. Plus, I have a new version that uses a function similar to the "Best Align" button in Max…
Hi I've been trying to put together a small bit of maxscript but ran into a wall. I want to automate a simple process. Once some faces are selected, I need too : >add a UVmap modifier >apply Planar Map >perform a view align >set the UV plane size to a defined number >convert back to epoly >go to faces submode >hide the…
Okay, here's the new and improved uv mapping tool. It should save a lot of time for you. You don't even have to rotate the view around while you're mapping, it will align the uv gizmo to the average normal of the selected faces automatically. Use the "Gizmo Size" spinner to set the size you want for the gizmo. Then just…