Source? You should write a function to load them from datafiles instead of hardcoding them . (it's Source Engine if you mean the engine, just plain "source" is usually read as "sourcecode") Apparently the Source Engine accepts the same models (or at least the sam transitional format) as the HL1 engine so most tutorials…
That certainly answers a lot fo questions, I thank you for defining several terms for me. I'm slightly less ignorant, now. However, one question still remains: is it possible to get a skeleton from source into Maya? if so, how? and If it is possible and I do manage to do it, would it still be compatable with all the other…