starting to learn how to animate again, so I am looking for crits. Just a basic walk cycle to start things off. Character is a stock one in XSI with a stock XSI rig. Rigging I am comfortable with but could probably use the practice making rigs.Also suggestions for animations to do would be appreciated. Walk Animation
might want to edit that link so it works better. You need to put a lot more movement in all on the body. There is a lot more to a walk then just arms and legs. The hips and shoulders move just as much too. They will always counter rotate from each other, so keep that in mind. The feet should probably contact the ground a…
I built this as an introduction to rigging/animating in blender. Its just a basic walk which is the first thing I do with any new animation rig -> http://www.gmanx.com/album/BlockyWalk.avi It's an Xvid avi (40k). It's very basic, but many of the essential elements are there. Watch people walking, you'll see what happens as…
Thanks for the comments. Yes I do have Richard Williams Animators Survival kit have read it through a couple times now. thinking a third time is in order. There is shoulder and hip rotation, but it's subtle and not as pronounced. I've tweaked the feet so they're pointing outwards slightly. e_x: I know of walks being…
One thing I try and do is add a little bit of front and back movement to the center of mass. This will help him look as though he's falling forward on each step. Also, delaying the upper body on each step will help to give him more weight. Try and exaggerate the movements, then tone it down a little if you need too. Don't…