not sure if they upressed the in-game characters or not after I left but this is an example of what an in-game character looked like: I just picked up the collectors addition tonight. The art book kicks ass! The production quality is top notch. - BoBo
actually painting normalmaps works... if you, well, paint on the Red, then Green and then Blue channel. Greets to your brain if trying this At least you can work out some detail and sharpen edges for example if you have a normalmap baked out the hipoly...
I would also like to add my praise to everyone who worked on AOE3. That game is incredible, and is visually stunning. I am curious what the polycounts were for buidlings? I realize they are probably varied due to the varied building types, but if someone could cite a couple building examples and their polycounts I would…