I am in the process of morph targeting a face for animation and have a few questions. THe character has a mouth cavity and teeth. Should I make the teeth a seperate object? if so how will they animate when the jaw opens since the morpher modifier will be on the lips and face but not on the teeth obj? Should the jaw opening…
I would never make the jaw open using morph targets, a bone will give you more accurate deformation for that (as it's a joint, not muscle/group of muscles like the lips) and much more control. I personally use 2 joints for the jaw area. One to which the jaw bone is skinned to and one to which the lips are skinned to. This…