Arggg the new unwrapper is so frustrating for simple boxy objects. I have to select the faces i want, run that max script then hit planar mapping, pray to to the gods its on the right align because if its not i then have to select the right one go back out of planar map run the max script and re do the planar map....its…
Wow, it's the man himself. Thanks for the script Peter, this is will definitely save some time. Hopefully this addition will make it into the .1 release when it comes out.
Try running this script which will square the map gizmo. Just drag it onto the tool bar or create a macro out of it and run it before you leave planar mode. tm = $.modifiers[#unwrap_uvw].unwrap5.getGizmoTM () vX = tm[1] vY = tm[2] xLength = Length vX yLength = Length vY len = xLength if (yLength>xLength) then len = yLength…
Mentioned this in Vassago's post, but I don't want to take over his thread with my problems. Anyway, I decided to take some screengrabs of the UV unwrapping problem I'm having in max. When I planar map something it automatically gets stretched out to meet the sides of the UV editing square: It doesn't maintain its shape…