If you stay highpoly take a look into this http://206.145.80.239/zbc/showthread.php?t=3193 or if you build a lowpoly first (in zbrush) for normal/displacement - just extrude and tweak the teeth into the jaws and "crease" there top surfaces - than divide as usual. hth,low
[ QUOTE ] Someone on another site said to make teeth for lo poly using basic planes for alpha,i can do that but how would this affect hi poly in zbrush. [/ QUOTE ] ? Sorry, dont understand - if you talking about "alpha out" the baked highpoly on lowpoly surface than i would just render the normals and bake the teeth on…