[ QUOTE ] I'm not a scripter, I don't know the toggle code, but I took the output from the Listener and made this in 10 seconds or so. <font class="small">Code:</font><hr /><pre> macroScript blackSilhouette category:"MAX Script Tools" toolTip:"Sets the Global Lighting Tint to black" ( actionMan.executeAction 0 "40029"…
I'm not a scripter, I don't know the toggle code, but I took the output from the Listener and made this in 10 seconds or so. <font class="small">Code:</font><hr /><pre> macroScript blackSilhouette category:"MAX Script Tools" toolTip:"Sets the Global Lighting Tint to black" ( actionMan.executeAction 0 "40029" lightTintColor…
here guys try this.. this one will toggle on and off when you press the key its assigned to and you can use any tint color you want.. this wont reset it to white when your done.. <font class="small">Code:</font><hr /><pre>macroScript lightsout category:"arshlevon" tooltip:"lightsout" ( lightsOn = true on execute do ( if…
And one more thing. Recorded with camstudio, use the TSCC codec. http://s13.yousendit.com/d.aspx?id=0X9GLRJZAQ48T16HP7C84YMWSB Toggle back and forth through the frames via the '<' and '>' keys.
Is there a quick way to turn off all the lights in the viewport? Something that'll turn my model into pure black. It's just something I've picked up on to check and make sure the silhouette reads well from all distances. So far the only solution I've found is to have the color options for my specified material open... and…
Dammit, FatAssasin, I was trying to come up with that exact same script yesterday, but for some reason I never thought to put the color settings in regular brackets... doh! Thanks
Don't know about the turn off lights thing.. Fill hole, go to border mode, select the gaping hole, and hit 'Cap'. Shift-x is the default hotkey for constrain to edge. Snapping in Maya truly rocks, you're right.
Another one that I use that I didn't see posted here and this works if you're not using vertex coloring for any lighting and aren't wanting to render the model black silhouette but only see the black silhouette in the viewports easily you can select all the vertices of your mesh and change the vertex colors to black under…
Well, if your scene just has default lighting at the moment, what you could do is make a Light of some sort, set the multiplier to 0, then just hide it - and then do as Dan said, just hit CTRL-L to enable/disable default lighting. Cap is what you want as a replacement for Fill Hole - just go into Border mode, click once to…