I spent 4 hours on this last night, and 2 hours this morning adjusting the lighting. The purpose for this is to learn some of the options and best settings to use with materials and lighting. A break from game related stuff, just for fun. It's also practice using features like Global Illumination and Final Gathering, and…
mops right your scene is very overbright, In XSI there is some funkiness with the materials automatically having a radiance or irridance value that makes them actually emit light when you use final gather, try working with these settings a bit. Also you should note that you dont HAVE to use both GI and FG. FG can be used…
Thanks Lee. Glad to finally be part of a team. Can't wait to frag the hell out of some ducks again. Though trial and error, I did learn to only set GI to one light. The first image was too bright. Just needed a break to refresh my eyes before I could notice how much so. mop and tin: Didn't realize how simple it would be to…
Yeah, global illumination is usually less bright. A trick I learned from the 3dsmax artists using Vray was to make 1 light and turn it off, and assign the GI plugin to that light only. So that the GI plugin would be controlling the light. Your scene doesn't contain any shadows or reflections which i think is what GI is…
Good news on the job front... new site design looks pretty good too. Get some work up there! As for the render... well, I have some issues with it. For a start, the shadows are waaaay too bright. Even on a ridiculously sunny day on an island somewhere, the shadow from the palm tree would contrast a lot more with the sand.…