Hmmm - well I've gotten it working by applying the bump map to thte diffuse channel in high-poly model's material, then rendering both the normal map AND the diffuse channel to the low-poly... then switching the baked diffuse to the bump channel. The bump maps in MAX are nowhere near as detailed as the ones I have in…
Hmmm - yeah that sounds like it could be it... not sure how that could have happened and its strange that its not showing up in the diffuse channel aswell though. This is the same answer that I got from the moderator on the Pixologic ZBRUSH forums...but they didnt have an answer either It must be something to do with the…
I am still struggling with this one... I thought the problem might have been the AUV tiles UV generation in ZBRUSH so I tried a test... creating a new texture using GUVtiles and doing a simple bump map test which you can see below. Again - everything looked fine in ZBRUSH, and when applying this texture in MAX it looks…