Yeah I played through it last night. I liked the first game. With this demo I was initially impressed. With all the bells and whistles turned on it's a nice looking game. Some nice models and shaders and radiosity ( baked ) lighting. Intense action, great sound. But after I got over the looks, I was abruptly reminded that…
After playing it for the 3rd time I agree. The replay value is severaly dimished because of the heavily scripted scenes. Also the "openess" of the maps apears to be there but really its almost a straight hallway from point a to b. In a town with all these nooks and ally ways you think there would be more than one way to…
I havent played the demo, but I understand where Daz is coming from. After watching the game at E3, I came away with a 'meh' feeling about the same scripted feel. It's too bad that levels and events couldnt be developed a bit more modular where playing a level again changes the enemy number, behaviors and possibly goal to…
Here is the history of CoD according to me (could be wrong). The guys that made Metal of Honor (based on the Q3 engine I think), wanted to take it in a new direction but the publisher wanted to play it safe, EA I think. So they broke off, licensed a new copy of Q3 and set about making the improvements they wanted. I THINK*…