I havent played the demo, but I understand where Daz is coming from. After watching the game at E3, I came away with a 'meh' feeling about the same scripted feel. It's too bad that levels and events couldnt be developed a bit more modular where playing a level again changes the enemy number, behaviors and possibly goal to…
After playing it for the 3rd time I agree. The replay value is severaly dimished because of the heavily scripted scenes. Also the "openess" of the maps apears to be there but really its almost a straight hallway from point a to b. In a town with all these nooks and ally ways you think there would be more than one way to…