hey guys Im pushing to get up there with my fellow great polycounters of the next gen type...but naturally ive hit a brickwall at the bottom run of the ladder and am finding it hard to progress. My problem is none other than bump and spec maps...Im having a really hard time controlling the intensity of them. I make the…
Max's default material divides specular into 3 different channels... strength vs. width vs. color. You might try instead the D3D viewport shaders, not the renderer, since it will be more accurate for a game-like look. Also I find it helps to remove all other ingredients, just focus on a gray or white plain surface with the…