I hope this starts a movement to simplifiy some games that come out, get back to their roots. For example, I'd love to play a game with nothing but one analog stick.
There's a keynote speech by Iwata up on Gamespot. http://www.gamespot.com/news/2005/09/15/news_6133389.html There's also some video of how games could be played. The one that really got me excited was the flashlight example and the sword fighting one.
Well, closeups will only happen during cutscenes (unless the camera control sucks...). So it's a controlled environment and you're going to load special assets anyway (e.g. the voice samples). I meant that various PS2 RPGs have models of different details for different scenes (cutscene, field, battle). In FFX, for example,…