Dive on in! The water is fine. Just keep quads when possible and try to keep good poly flow. And one thing that I often seem to forget... there is no poly limit! Don't worry about poly counts! If there's detail you want to model, model it! Here are a couple nice tutorials on high poly modelling. It's really not any…
ive been considdering it for a while, and while some of the principals surely apply to both styles of modeling. is there a good way of making the transition from in-game modeling, to high poly? i dont want to end up making a low poly model and hitting the meshsmooth button, as that just doesnt give nice results to be…