How do I get a model I made in Max into Zbrush, and from zbrush into max? Is there a plugin I need, or is it just some simple import/export that I'm missing? I'm using Max 5 btw.
okkun: yeah, its not always a requirement to have all parts of a model be zbrushed but the UE3 normal mapping tools are superior to alternatives so we all bring back into max. r.
Ok, here's a stupid question, how would I export an obj format? Max doesn't seem to want to and I'm not having much luck finding a plugin for it. [edit] Scratch that, the plugin I found decided it felt like working. [/edit]
Hm, i just export the low version and modify that in max untill have what I wan't. Ror is probobly talking about the issue that we older system owners are running into. You and your silly blazing fast system! However, i just wrote a quick little tutorial for beginners... http://www.sean-mcbride.com/tut/zbrush_tut01.html
Another thing you should do before exporting is make sure that all the quads on your model are as equal sized as you can get them. Don't tightly chamfer the edges you want to stay tight , without also making sure the subdivisions for the other quads are just as tight. This is because Zbrush's subdivision method is a little…