BTW, how customizable is the battle system in the newer ones? I hated about 2000 how little you could customize the battle system. Meh, the combat system I have in mind would require coding my own game engine anyway, I don't think any japanese company would include the option for mouse controlled realtime battles in such a…
One sheet of 12 24x32 8-bit graphics (8 of these sheets per image file), I think. Adjusting stats and stuff is WYSIWYG. At least for RPGM2k. May be more complicated for the newer ones that show your chars in battle like the Final Fantasy games. The story I heard is that ASCII got pissed that someone cracked and translated…
[ QUOTE ] [ QUOTE ] There's RPG Maker XP out there these days. There's also a Fighter Maker and a SHMUP Maker. Damn ASCII should localize their freaking toolkits. [/ QUOTE ] The story I heard is that ASCII got pissed that someone cracked and translated RPG maker so they decided not to release it outside of Japan. [/ QUOTE…