Erm... Joints? There isn't a "Click this button for a fully featured biped rig" that comes with Maya. Some folks have posted scripts to that make basic rigs. Check out <a href="http://www.highend3d.com/maya/downloads/">http://www.highend3d.com/maya/downloads/</a> So no, there's no CS equivelent in Maya, but you'll find…
I would like to hear this as well. Ive always heard that Maya is much more open ended in its rigging system but I really dont know where the advantages over CS lie. In Max using custom rigs animating tends to be more fluid than CS. With Maya is it in the ease of animating that the strain of rigging is made worthwhile?
Uh oh, looks like you started an app war tendercare. But yeah, as people have mentioned, maya just doesn't "work that way" when you compare the joint tools to something like character studio. That being said, building a skeleton in maya is butt simple. You should be able to find lots of tutorials on building simpe…
is it just me or is the majority of those auto-rig scripts for maya totally awful? key this, key that, but don't key that one, or your rig will break down the line. some refuse to work on newer versions of maya. generally there's lot's of clutter, some don't even run realtime in the viewport because of all those…
I was about to mention motion builder, never used it myself though. So is motion builder combined into Maya 7 (like when Character Studio was combined with Max) or is it just a few features?
A member of the staff paid solely to develope custom rigs. ZING! To actually help you however, I think someone made something called Advanced Skeleton for maya. It's a melscript methinkgs. Try searching highend3d.com for it.
Maya 7 has full body IK which they yanked from Motion Builder, so it now effectively has a biped. If you're familiar with Motion Builder you should be happy, as it blows away a CS biped in terms of functionality. I do love character studio. And it's definitely getting better with age.
creature tools i found to be one of the few good rig systems for maya,too. but personally i like zooCST more, you can easily apply it to your own non-bipedal skeletons and it has some nice body part locking features. it's far more flexible for setting up your own rig's as well. from what i gathered, fbik is in maya to aid…