Any of you script monkeys want to show off? I love painting in .psds but like to bring them down to bmps, jpgs and tgas.. nowadays its getting really time consuming to do all the repathing! I would like to see a script that looks at all the maps in a max scene (or selected objects if you want to be really nice), finds any…
This seems like this might be a fairly easy max script. I -might- look into it. EDIT: working on it now, :P. I'll be able to reuse some material handling from another script I wrote, so it shouldn't take -too- long.
I had a wee think on the way home from work tonight. It's not a hard script to write in theory. Is it all the materials in the scene, or all the materials in the material editor? I take it you are also using multi-sub objects? Unless I can see another way, it will only work with build in max shaders - my method wouldn't…
A maxscripter I work with will be making me something like this soon, as I have hundreds of assets that point to psd files that need to change over. I'll post it when he makes it, probably in the next week or so.
Hahah, I dunno! Always good to know what's out there already. Although coding for learning's sake is a good thing too. FWIW, I made screengrabs of those two tools, so you can see what they do.
Hmmm. Why re-invent the wheel? If I understand you correctly, you just want to replace all the .PSD extensions with a different one. Blur Studios' ChangeBitmaps does a great job: http://www.neilblevins.com/blurscripts/blurscripts.htm Also does paths. You can limit it to certain criteria too... All Scene Materials,…
nice. Oh, the reason I use PSD is because I use Ghostpainter... and it lets me paint directly on only one layer at a time... very nice (but awkward) program. I wouldnt use layered tiffs because the end result needs to be small and FTP'able. Thanks all for your help and I hope you enjoyed the mental work out! Dave…