Any of you script monkeys want to show off? I love painting in .psds but like to bring them down to bmps, jpgs and tgas.. nowadays its getting really time consuming to do all the repathing! I would like to see a script that looks at all the maps in a max scene (or selected objects if you want to be really nice), finds any…
This seems like this might be a fairly easy max script. I -might- look into it. EDIT: working on it now, :P. I'll be able to reuse some material handling from another script I wrote, so it shouldn't take -too- long.
I had a wee think on the way home from work tonight. It's not a hard script to write in theory. Is it all the materials in the scene, or all the materials in the material editor? I take it you are also using multi-sub objects? Unless I can see another way, it will only work with build in max shaders - my method wouldn't…
Hahah, I dunno! Always good to know what's out there already. Although coding for learning's sake is a good thing too. FWIW, I made screengrabs of those two tools, so you can see what they do.
Hmmm. Why re-invent the wheel? If I understand you correctly, you just want to replace all the .PSD extensions with a different one. Blur Studios' ChangeBitmaps does a great job: http://www.neilblevins.com/blurscripts/blurscripts.htm Also does paths. You can limit it to certain criteria too... All Scene Materials,…
A maxscripter I work with will be making me something like this soon, as I have hundreds of assets that point to psd files that need to change over. I'll post it when he makes it, probably in the next week or so.
nice. Oh, the reason I use PSD is because I use Ghostpainter... and it lets me paint directly on only one layer at a time... very nice (but awkward) program. I wouldnt use layered tiffs because the end result needs to be small and FTP'able. Thanks all for your help and I hope you enjoyed the mental work out! Dave…