Yeah I think that's the biggest thing Vassago ..it's not a matter of taking 30-40hrs and completing a model like even Unreal Tour 4 or Half life 2 ..it's like a month to build a good high res model and then build the low poly then texture . It's a massive time investment now .
I don't know about that, Raven's Jedi Knight 2 had quite a few mods and models for it. Nothing like Quake3 by any means, but there were still quite a few.
[ QUOTE ] From what I understand HL2's development pipeline for playermodels is awful. [/ QUOTE ] Awefull is a mild word for that its complete crappy like Far Cry but at last Valve trys to improve stuff btw. wouldt do a MOD for both engines it simply sucks.
There are a few Doom3 models. The main problem is there's not very good support for custom player models - they have to conform to the existing skeleton, which really limits creativity. Also it takes a lot of time and effort to make a full Doom3-quality player model ... then the export process from various applications…
[ QUOTE ] because you touch yourself at night [/ QUOTE ] should probably stop spying on him [ QUOTE ] iD did, they're in the SDK. [/ QUOTE ] haha.. yeah, I think the keyword is 'tried' though. I'm not a fan of the ones in the SDK.. apart from the fact they handle like a Reliant, they look seriously rushed and horribly put…
Given id's history with producing games with fun multiplayer action, to say Doom 3's multiplayer features and support was a let down is a serious understatement. Shame that in order to do anything serious in Doom 3 really you've got to have a programmer who can mod what you need. heh Very strange that a company that really…