Has anyone done anywork for a mobile 3D realtime game--n-Gage or any other phone w/ 3D support? I'm wondering what polycount and texture sizes you had to work with--characters/props, anything. Thanks!
Thanks for all the responses! And thanks for posting those assets, too, Ikraan. Anyone worked on a 3D capable phone, like the LG VX8000, and know how it would compare to something line nGage? Oh, and if there's a mobile-centric-polycount-ish site? Thanks again!
The DS isn't bad for 3d. 2048 Polys on screen at a time is the maximum I believe, although that goes against my estimated polycounts in my previous post so somethings not quite right there. Not really sure how that compares to the likes of PS1/N64/Dreamcaste
I have made a vehicle for a 3d cell phone game for a competition on gamedev.net. The vehicle had 67 polys and used a 64x64 texture. Besides that I had made some textures and graphics. All are in here: http://www.xs4all.nl/~tetsuo/images/DF_assets.jpg I was contacted a week or 2 ago for free-lance gig to make characters for…
As far as i know, the DS is pretty much just a GBA with a 3d layer. It still has pretty much all the same GBA restrictions for the palettes and colours. The PSP is an insanely powerful little beast - you might as well consider it to be a PS2 because although it isn't as powerful, the smaller screen size means less to…