rooster: i can constrain the fish to a path in max sure, but i'm not sure if it would carry into unreal and if digesting a 100-200 frame animation sequence would be a possible direction. i am aiming to create an enviroment (not a level by any shape) so as long as you can view the room without HEAVY lagging on a good…
Hey Cory, remember when I showed you that animated mushroom, I think you could do the same with the fish. I'll mess with it and see if it will work with the spline. I don't think the spline will import but the movement in 3d space might. Todd
thanks for the comments guys. it's pretty barebone right now, but i'll try to make 'er spiffier. i actually had the fish done flagster. i'm importing the enviroment into unreal, so i didn't bother until i set up the animatedactor class and imported them in the engine. they just have a "wading" animation right now. looking…
A simpler method might be to just "attatch" the fish together into a couple of single objects with a common center. It's not important for one fish tolook perfect, but to give the impression of many fish in the tank. So if you turned multiple fish into an "object" made it a mover with a 7 frame rotation around the tank,…
As I mention I don't know unreal ed well, so I'm waiting for someone who does to tell me these ideas are useless.. but if I was looking to do it I'd look up if its possible to constrain to path in unreal rather than max, as I know moving stuff on splines is pretty cheap performance wise and also from working on a fish game…