Yeah, I finally solved my problem! The textures have transparency now, but it was quite a hassle. Because it might be of some use to others, I will try to explain what I did to get it to work. I exported the model from Milkshape to UT's Skeletal format (.psk), so I didn't have to animate the model myself and could use the…
Hi, I have a question about masked textures in classic Unreal Tournament. I've read that if a texture is imported as masked, color index 0 is set as transparent. I've tried to import some textures to Unreal Tournament using this feature, but the only textures that show up with transparency in game are the Chat icons I…
I've done some more beta testing with the scripted skins and it's indeed an unreliable method. The parts of the skin that should be transparent sometimes become visible again - atleast when there are several player characters running around using this method of transparency. The lighting on the mesh parts with transparency…