What program are you using? If Max, then there's a script called "uvHelp" that is one of those "can't live without" tools. I wouldn't even attempt to unwrap a model without it now, and it's free. Look it up on Scriptspot.com, or the Max Plugins thread.
[ QUOTE ] from what i've seen max8's uv tools are based on LSCM just like blenders implementation, so you have to select the desired seams and let it do the unwrapping for you? [/ QUOTE ] Yeah, the pelt mapping lets you select the seams where you want the uv's to unfold from, and then pulls them apart and flattens them.…