Ruz: Like I say, it's very easy and efficient to change keyboard shortcuts, quad menus and toolbars. Just look in the Customize User Interface menu. Selecting an edge and pressing "Backspace" is essentially the same as hiding an edge. The edge is still there, you just can't see it. All non-visible EPoly edges will show up…
Well, the Wacom has enough buttons and customisability to have the middle-mouse button represented as any of the Wacom clicks. Do you play Quake? If you use WSAD for controlling player movement, you'd probably be quite comfortable moving your left hand over to the left of the keyboard, there's a lot more options open to…
I've been using this mode in max, pretty much as my only way of editing things, for longer than I can remember. However now that I'm embarking on high poly editing, I find this mode amazingly limiting. For example I just want to evenly space a bunch of verts, however there seems to be no tool in max to do this. Are there…
hey Hawken by posting this your just gonna start the standard,"Bitch Edit mesh mode" taht we all have seen so many times. ive recently made the conversion myself and am learning the shortcuts to max gnerally a swell as this modelling mode. If your worried about the short cuts what I would do is go through each short cut…
I'm gonna have to give it a shot either way, time to start remapping my keyboard. (my laptop didn't come with a mouse My wacom pen doesn't support application only configuration, currently it's set to click for left, rmb on button two and double click on button three. I never use the eraser)
[ QUOTE ] not ALL the way for me.. turn edge is better than edit triangulation imho [/ QUOTE ] In Max 7 there's a "Turn" button that acts just like EMesh's turn edges tool. That and the addition of selections "By Angle" made me dump EMesh completely. I used to convert back and forth too, but no more. Come on, you want to…