i have a model that i would like the be an Unreal tounament player model. it's a biped, but it doesn't quite meet the same proportions as any of the defualt skeletons. i was wondering if i can modify one of the normal skeletons and still have it use the default animations. and if i can't do that, does anyone have any good…
You can make your own bone structure for UT as well. I'm pretty sure that you just have to keep a naming convention that's as close to the default skeleton's as possible. I once animated a large construction robot for an ill-fated school project, and the programmers were able to import it into UT 2003. I imagine that 2004…
Probably not a good idea to move bones in the default skeleton to fit your model; the animations will probably be way off, or not work at all. I wrote a tutorial back for ut2003 that covers this stuff. Still the same process for ut2004, only thing extra is a vehicle driving pose and an additional idle anim. My tutorial is…
as long as the skeleton and bones names are the same it will work fine - though in that case you might as well just use a biped in the firstplace. extra bones wont make the animations 'not work' - basically anything with the same name will animate, and anything not in the original animations will not. for example, is you…