Heh, a few months of Python is more than enough to write an exporter for Blender (or any other app that uses it, I suppose). You only need to know the basic syntax, the file handling and Blender API can be looked up in the respective docs (I always write the scripts with the Python Tutorial or Reference and the Blender API…
It would be nice if we were all great programmers. I can't do much more than HTML, CSS, and a few months of education in Python. Which I'd like to get back into and write some more exporters for XSI.
[ QUOTE ] Get the format specs and write your own exporter. It isn't that hard as long as the specs aren't as Microsoft Visual C++ specific (IOW, if you're using anything else you are SOL) as the Unreal ones. [/ QUOTE ] Hmmm yeah, that's a great idea, but if I was capable of doing that, I would already done so and I would…