@MightyPea: I also have Blender installed on my computer, but it has a serious lack of export tools. If I was going to animate a model in Blender, I wouldn't know how to export it to any of the following games: Quake 3, Unreal Tournament and Unreal Tournament 2004. If you know any good plug-ins I'm all ears. But right now,…
@KDR_11k: I don't have time to dive in that material right now, but when I do, I will look into it. It would be cool if I could write my own exporters. It's too bad that it's so difficult to write exporters for the Unreal Engine, but a Blender plug-in to export to md3 would be awesome.
[ QUOTE ] Get the format specs and write your own exporter. It isn't that hard as long as the specs aren't as Microsoft Visual C++ specific (IOW, if you're using anything else you are SOL) as the Unreal ones. [/ QUOTE ] Hmmm yeah, that's a great idea, but if I was capable of doing that, I would already done so and I would…
If I were to animate a model for UT2004 in Milkshape I wouldn't need to ask myself the question of how to export, there's no room for such thoughts in a mental institution. But right now, Blender seems useless to me, because it doesn't seem to be able to export to any of the formats I'm interested in. Get the format specs…