Daz: i tried Silo as well (not having used maya yet), and i found it to be very intuitive, and very fast (as compared to wings3D, which is what i currently use.) I promised myself that i'd buy it as soon as i earned the money to do so, by doing game-assets
Well wow. A thread begging the 'which 3D app is best?' question turns to shit?! Shurely shome mistake! Honestly, this is exactly why ( a la CGtalk ) we need to ban these kind of discussions. Clearly they're as explosive a topic as the Bush administration, and that's because as soon as you start along the lines of 'you…
[ QUOTE ] Get the format specs and write your own exporter. It isn't that hard as long as the specs aren't as Microsoft Visual C++ specific (IOW, if you're using anything else you are SOL) as the Unreal ones. [/ QUOTE ] Hmmm yeah, that's a great idea, but if I was capable of doing that, I would already done so and I would…
If I were to animate a model for UT2004 in Milkshape I wouldn't need to ask myself the question of how to export, there's no room for such thoughts in a mental institution. But right now, Blender seems useless to me, because it doesn't seem to be able to export to any of the formats I'm interested in. Get the format specs…