Going for an archerer here. His right arm is armour free for added flexibility when aiming the bow. His left arm has armour for defense when aiming. Left thigh pad has a pocket for little knick-knacks (like smoke bombs). Back of the head has padding to protect it from his arrows. His armor is mostly a dense foam with a…
I was just doing this guy as a sort of generic MMO character. Medium res texture and model. I thought i'd throw it up here and see if anyone wanted to join me in armoring him! You don't need to texture him if you dont want. Just do a full set of armor for him and texture it. To keep it fairly even i've come up with a set…
got one, got a couple more a'brewing. im such a wow junkie i kept the armor design similar to how the armor in wow works. ugh. Going to get a litte more creative with #3, #2 is a bit more of the same.
Just started! Mine is a charge fantassin. The actual armor plates (green) are produced by the devices the fantassin has over the torso and shoulder pads - during combat, the areas marked with yellow stripes open up and 4 slim shield-producing arms unwrap. The weak points of the armor are everything below torso, as the…
[ QUOTE ] To keep it fairly even i've come up with a set of simple rules. 1) Keep it under 3050 polygons. (Armor+Base) 2) Total texture area no bigger than 1 512. You can mix it up into multiples if you like. (4x256x256 ect...) 3) No lowering the polycount of the base Assume the engine only loads the peices of armor on top…
Awesome guys. Glad people are having fun with him. I agree moose, it needs to be just a fun thing. I havn't had the chance to do much on him. Been doing other little things but i will get on texturing my armor.
no sorry scooby :< its the armour from the black swordsman in berserk, but ill give you 3 points anyway! ScoobyDoofus +3 JKim3 +3 Aesir +3 mmm yummy points ;D everyones armours are looking nice!