no sorry scooby :< its the armour from the black swordsman in berserk, but ill give you 3 points anyway! ScoobyDoofus +3 JKim3 +3 Aesir +3 mmm yummy points ;D everyones armours are looking nice!
got one, got a couple more a'brewing. im such a wow junkie i kept the armor design similar to how the armor in wow works. ugh. Going to get a litte more creative with #3, #2 is a bit more of the same.
[ QUOTE ] To keep it fairly even i've come up with a set of simple rules. 1) Keep it under 3050 polygons. (Armor+Base) 2) Total texture area no bigger than 1 512. You can mix it up into multiples if you like. (4x256x256 ect...) 3) No lowering the polycount of the base Assume the engine only loads the peices of armor on top…
pior: Can't wait to see this thing finished up...you are my hero <3 Great remedy for bordem. Here's my progress so far. Don't know if I'll get around to texturing them... Basically, that big pole thing swings down and absorbs the recoil from the huge cannon strapped to his chest. If centering all that kick right on…
I was just doing this guy as a sort of generic MMO character. Medium res texture and model. I thought i'd throw it up here and see if anyone wanted to join me in armoring him! You don't need to texture him if you dont want. Just do a full set of armor for him and texture it. To keep it fairly even i've come up with a set…