OR! Graphic card makers could work on polygon pushing, so we dont have to fake it! sigh... the focus has been shaders for too long, all this tech is boring and time consuming on the development end. I also prefer good art direction and texture work to normal mapping, as it still looks wonky like the plastic wrap filter in…
[ QUOTE ] I also prefer good art direction and texture work to normal mapping, as it still looks wonky like the plastic wrap filter in photoshop to me. [/ QUOTE ] I agree. Human characters in particular have gotten fugly with all this new tech. I find great texture work to be more visually pleasing on the eyes. Except for…