I've been experimenting with making low poly trees for the torque engine project im currently working on. I wanted to get your thoughts and maybe tips of making real-time trees.
Looking good, Lee. The torque engine is suprisingly capable considering it's age. It would be nice though, if there were simpler/cheaper versions of better engines available.
Gmanx: xfrog is great for high detailed trees, but the torque engine wouldn't be able to handle it. hehe Bree: thx . if you look at the pics below, the trees were created in paint effects and put on planes in the background, because the player will never leave the island. but when we move into multiplayer, the trees are…
JKMakowka: cool, thanks for the link. Unfortunately, we cannot use normal mapping yet, since the torque engine shader package isn't ready . Would be easier to buy Speedtree hehe, but i doubt the company im contracted with would buy it.:(
notman: its Maya . I'm exporting the meshes using the maya2dts plugin for maya 6.5 http://dannyn1.web.aplus.net/tools.htm If you need a tutorial for exporting models with collisions, I created a walkthrough for our artists with lots of pictures. hehe http://www.lee3dee.com/maya2torque.htm JDinges: good one, yep its Maya.…