The black areas come from where you have mirrored mapping. ie both wings mapped to the same area on the texture. Just offset the overlapping parts so they are on the next 'tile' of the texture, and the black should disappear. Poop mentions this offsetting technique in his normal mapping tutorial.…
I've been trying to texture bake my uvs but it aint coming out properly. Tried usin Bobo's technique of vertex baking but i couldnt get it working. then i found this tut http://67.15.36.49/team/Tutorials/Lightmapping/lightmapping.asp I prefer the soft shadows anyways, i tried it out and it does seem to work to some degree.…