Ask your coder how he could get the data. I think .x doesn't support vertex colors but your coder will probably know better. In a worst case scenario you'll hae to paint a "texture-texture", a map that tells the engine what goes where.
Hi guys n gals I have a 'question' I need some advice shedding on.... Basically for the past 4/5 years I've been used to making terrain in easy gen / unreal ed by either using height map and editing tools. This year a couple of us are trying to make our own engine and what not and would very much like to include terrain.…
I just looked up the filespec of .x and it does support vcolors. you could always render your vcolors to texture as well to create a "blend texture". While vertex colors are quite convient and simple to use, they require relative high tessalation of the terrain for fine control, thinking of roads, paths... also a nice…