Quads? Quads are great, they keep a clean mesh. They are NOT needed everywhere. My rule of thumb is to keep every deforming joint as quadded as possible to prevent pinching. The nicest thing about quads is that they keep a mesh looking less cluttered. It's been said many times - work smarter, not harder. I know work won't…
[ QUOTE ] I mean, why spend all that time and money into a generic game when you can try new things and try to be original and innovative [/ QUOTE ] I think this has been discussed often enough, Publishers DON'T WANT original and innovative stuff. Same old stuff with 1-2 original/improved keywords to stand out from the…