I mean scaling both the mesh and the skeleton object (in whatever mode allows you to push around the various objects like models, lights, cameras, etc). Or does MAX handle the skeleton as part of the model object?
Scaling the object does work, but then it doesn't do anything to the bones, so I have a little model with big bones. Atleast I think that's what you mean? ANd I think it should work, but yea. :S Thanks.