Scott, I always liked that model. Glad to see you taking it into high poly. Even though it will be in Max and not Maya, I am going to be doing a high poly video tutorial in the near future, so if you wanted to look for that, hopefully it will be in time to help you. I'm also going to make some quick reference cards (jpegs)…
Well, it ain't time to get disheartened just yet Scott First off, lets make a solid decision here because it's been feeling vague. Are you attempting to for the most part build a really nice and detailed cage in Maya that will smooth nicely to give you enough detail for a finished piece with perhaps just a hand painted…
I agree with scooby. I would add a LOT more to your control cage. I'd also work a bit more with edgeloops. Right now the mesh is looking pretty messy with all those triangles... Another problem is the muscle definition you've added so far. It looks like you've just modeled in a crease in the leg, rather than defining two…
As for your question,which of the above showed methods to use: There isn't that much difference between the two of them, especially time-wise.(I remember dimly though that there is no shift-cloning edges in maya, so it could be different there.) You could have built the very same light mesh that you got with the…
Okay, here's the critter updated after a few more hours of love. More muscle definition. refinement of legs and head. it probably still needs more detail, but I just wanted opinions on the progress so far. This Quads business, and clean mesh is hard! So let me know what I should be doing now and where I can imrpve things.…
Well, you're not doing anything horribly wrong here Scott. You've just not yet reached the point where either of those control cages are ready for smoothing that will give the desired result. Hit polygons>smooth on either of them right now and you'll see that your result is just an undefined blob in the vague shape of a…
Actually, Id say that it would be for the sake of cage manageability, but yeah I am slowly overcoming my timidity and just adding detail. the muscle definition is going to be plenty of detail as well as more detail in the neck.Yeah a bit more detailing, and shaping, but it's close. Probably not a lot more in the head,…
Update. well after about 4 days of not very hard work on it, The basic shape and elements are all there. It's odd seeing a creature developed before my education in 3D appears as a full volume form. it's evident, that I cheatd a lot with the form, and in making the model Ihad to decide between the discrepencies between the…
Ah I getcha JK. That image you posted makes a good point, only not really valid in this instance Overall after several months with it now, I'm definitely generally somewhat dissapointed with Zbrush. Performance and actually spitting usable data outta there are still big cumbersome issues as far as Im concerned. Definitely…