From Poop's in-progress normal mapping tutorial: (http://www.poopinmymouth.com/tutorial/normal_workflow.htm) "If you are using 3DSMax as your baker (baking normal maps is only available in max 7 and up) you may not have any UV chunks overlapping. Grab the offending chunks (in the above example, both legs and feet grabbed…
Using the RTT option in max 7 to create normal maps projects the lowpoly wireframe onto the normal map. I cannot figure out why this is happening. It seems that I have everything set up exactly the same as the tutorial scene, which renders correctly. Anyone know what option I have somehow turned on to make the wireframe…