Well, so far all I know is simple Bipped assignments and animations. And yes, the joint limiters would be the main reason I would use the Bipped system. It makes animation easier and somewhat more realistic to human deformation (since it doesn't allow you to animate any other way ). But I would be more interested in…
[ QUOTE ] I'm trying to learn how to rig in max7. I have read a few tutorials on 3dtotal, but they aren't explaining it very clearly... Maybe someone could point me to a better tutorial... [/ QUOTE ] Sorry to repeat the old refrain, but have you tried the tutorials that ship with Max? I haven't seen simpler or clearer…
Mkay, I will check it out. I didn't know that max had tutorials with it . Seems I don't have a brain latley . I'm going to check the "animating crowds" section, that one looks interesting. Thanks for pushing me in the right direction.
With Biped it is at least ato apply (cleaned) mocap to your rig, as the bip format is FAIRLY good at saving and loading animation data. There was a post here about face rigging the other day, wehre Kona posted an iamge - that would be a great starting point. I can also recommend the book "Stop Staring" if you really want…