Ah, good point! I've already unwrapped enough of my models to know where the UVs are going to go, and using seperate texture sheets for certain parts of the model helps. Areas that I find it helps to to the textures first is the head. Take a front, side and 3/4 shot, line them up in photoshop with no stretching and…
With characters, UV first, then texture. With environments, bit of both. I've actually played around with some rather crazy techniques for doing photosourcing. Here's one that I used for some exterior building models (Max centric): 1. Get flat on front/side/back shot photos of the building. 2. Take into Photoshop, cleanup,…