Woah thanks for the info man! That will come in handy I thought that script was just a html to fill up with images, it seems a bit heavy to have to render the scene kust like the script author asks you to do with that camerasphere. Looking good anyways I personally don't use a 4windowed setup but that won't prevent me from…
Thanks guys @Pior: No one really knows exactly what the garg is (except for Valve I guess). The impression I got was it was a sort of biomech thing, but I can't say for sure hehe. PS. When starting with Blender I found it much more helpful to customise the UI, I put 4 viewports with the buttons window down the right (the…
Cool! I like the funky ways you presented that, compositing and rotate scripts are a great touch! My advice would be not to rely onit TOO MUCH since it takes a while to load, which might lead to viewers leaving the page. It's cool that no plugins are required tho. (or are they?) On the model side, these little techy hands…
This is the high poly version for normal mapping (afraid I can't show the low poly shots yet). All made in Blender (post pro in GIMP). It has been redesigned a bit (such as th e extra leg joint) and the proportions have been altered somewhat. Wireframe: And I had a shot at compositing (my first and only time so far hehe)…