Hi Rick: Yep, it does tell you how to link the bones, but it doesnt actually seem to use moving eyes and eyelids, It basically relies upon just scrunching the face up a bit to suggest general emotions. Hi Jon: Thanks for the picture, that give me a good idea as to where to put the bones in the face, not that i'll need it…
[ QUOTE ] If you wanted to take the blendshape route, would you have to detach the head, or "paint" the geometry somehow so only certain verts in the head are included in the morph? [/ QUOTE ] Depends on the engine if you're going out to a game. But if just for rendering in Max, there are a couple ways to do it. If you use…
Hi All I have just bought the Discreet Production Workflow DVD's (for Character studio 4). On the Dvd's it shows a model's face being animated using bones attached to the biped. What it doesnt seem to mention is anything about making the character blink. I was wondering how you pro's make your characters blink using a…
what about using dummies instead of bones? this way you're not restricted to animating rotations, but are able to freely deform the skinned mesh by shifting the controls around. worked for me on a few occassions.
When you turn your head the eyes dont stay static, they flutter around in increments of I beleive 7 degrees. Or maybe 3. What you will probably end up doing in an engine is keyframing several poses, then blending between them. I can't discuss the last stuff I did, but in spooks we had a base/rest pose, 13 phenomes, 7…
Great info here.. If you wanted to take the blendshape route, would you have to detach the head, or "paint" the geometry somehow so only certain verts in the head are included in the morph?
Time to break out the head-rig pic again As Rick says, the keys to good eyelid bones is getting the pivot in the right place, and having the polys in the lid so that it rolls over the eyeball well.
Does it tell you how to link the bones etc? I'm assuming it does (if not, the quick answer is position the bones and use select and link to the parent bone). I've done a lot of face boning and rigging, especially recently. I use a bone for each eyelid, with the bone root in the center on the eyeball and the end of the bone…