I'm working on a project for work where I'm moving and rotating a model. The way the code is written right now when I rotate a model it rotates around the origin, which becomes a pain when trying to rotate and positon a model correctly. Basically I'm hard coding a model viewer, or something similar to that. If I was able…
Thanks for the info. I checked gmax and the angle snap wasn't on, it just automatically went in .5 increments, but angle snap worked in Max. I almost got the rotating on the local axis working on friday. How the code works right now is that I take the original object (an array of xyz coordinates for each vertex) and I…