Though it'd look like a ugly vagina you could put a spider's mouth on or just below her belly(stick it under the loincloth). Or some feelers or little claws, just something to pull her upper body closer to the spider bits. Maybe I should take a page for you and do my own spider chick?
The model is good but it doesnt stand out. A problem I have with a lot of 3d fantasy creatures is that they're treated faily basic, there's nothing really exciting about the design of this character. I think while still keeping it part woman part spider you could do a lot more. The flow from spider to woman also bothers…
hollowmind: this model is looking great. i like the changes you've shown in this thread. my offered criticism is near what tinman, usagi, dejawolf, weiser_cain, and the like are touching on: the design aspects of transitioning from human-to-spider. the spider element is blue, the woman element is red. imo, your character…
I'm pretty happy with her design and proportions. I'll just stop calling her Lloth, hehe. It wasn't my intent to model Lloth from the beginning. I just wanted to model a half-spider/half-woman creature based on driders from D&D. It wasn't until I read gaus' post that I started calling her Lloth. I'll just start calling her…
kds: Her legs will get more randomization and tweaks in their shape after I get the uv mapping done. I want them to all share the same texture space but don't want to UV map each leg individually and line up all the verts. Will be easier to map 1 leg first then copy it then start tweaking the shape of the legs to give them…
Looks cool overall. I'm wondering why, at this polygon count, you're modelling the thing around her neck and belt? They'd look pretty much identical if they were just alpha-mapped planes, unless you zoomed right in, I guess. Save quite a few polys too. I'm wondering about the loincloth - what's it covering? Kinda makes it…
Great start but I think that it needs more work on such a huge project that Lloth herself First, work on the way the spider body becomes the human one. Don't forget that her spine column is the same for both parts so if you look the side view, doesn't it look to you that her back will hurt her at the end of a hard day of…
looks pretty cool, i think it would be better if you grabed some reference images for the legs. they dont look realistic atm. also i think it would look awesome if she wasnt just half an elf somehow attached to a spider's body. i'd make her arms and other parts of her body look less human and more spidery anyways, looking…