Hi. I'm having a problem making cloth for a character, where both sides of the cloth must have it's own UVs. I also want to use alphatesting to make some tears at the edges of the cloth, so I can't model "thickness" since then you would be able to see into the model at the edges. With that in mind, I simply copied parts of…
Thanks guys. Edit Mesh was able to weld and it looks allright now. I suppose with smoothing groups, the in-game vertex count would be the same as if I just left the inside-outside unwelded, so either way would work. KDR: I didn't want to add "thickness" since I want to use alphatesting to put some holes and such in... the…
Rooster: Nah, Edit Poly just breaks them again. You won't be able to weld those - anyway, doing so might cause smoothing errors. I'd just leave both sides of the cape unwelded ... yeah, vertex-heavy, but there's not much else you can do. I guess you could just convert to Editable Mesh if you're certain the model is…