This is a character I worked on for a mod. I did all of the modeling and skinning work, and hope do some animations as well. Comments would be welcome. wireframe
Well HL2 kind of uses normal maps but not in the quantity that doom3 uses. They also require a huge amount of effort to make that could be better used making the other player models. It's something that I might do in the future if time permits. I know the modeled position is rather generic, but the profile will definately…
This guy is looking great, well proportioned and fairly strong realistic texture. The arms could use better defining of his musculature, and his profile is really generic. You have a lot of opportunities (the sash, head wrap, strap) to exaggerate these details and heavily enhance this character, yet you push all these…
Avast ye, landlubbers! The contrast between his shirt and flesh is a bit weak, on a casual look it's hard to see where the shirt ends and the flesh begins. The arms and legs have way too many roundness edges compared to intersections. Perhaps trim out a few edges there if you want the polycount lower. I suppose it's for…